Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

Sunday, August 17, 2008

Managing a Large Virtual Event in Second Life

Recently, I assisted some of my Second Life contacts in preparing and running PeaceFest 08, their multi-location fundraising event. Along with developing a LSL script for distributing the event schedule and calendar, I helped greet people and manage security at the main event sim location. The following are suggestions (based on my observations of what worked and what needed improvement) for anyone planning a multi-location event in Second Life (focused on text chat only without voice).

1. Security

Griefer attacks will happen at any well-publicized event. You must have a plan to deal with this eventuality.

  • Prepare your frontline staff to identify possible griefers. Be sure they know who to IM if they spot something suspicious.
  • Have adequate staff with the power to ban people from land ready to respond to frontline staff requests.
  • Lurkers, or avatars dancing or standing underwater or at corners of the sim could be griefers in waiting. Ask if they need help. If they don't respond, warn them. If they remain unresponsive, boot them from the sim for safety.
  • Watch out for the imposter leaches too, especially if you are collecting money. While welcoming guests, someone arrived with a sign above them announcing, "give $1 here". Since our event had donation stations located around the area, they were obviously attempting to skim donations from the event. After requesting them to leave (with no response) we eventually booted them.

2. The Schedule

The schedule of events must be easily found, distributed, understood, and updated.

  • Make the schedule easily accessible. All too often, event planners think in real life terms that limit distribution possibilities. Put the schedule in a publicly accessible Google Calendar. Staff can chat the calendar link to guests, which then need only click to access the schedule. You can also script objects to chat the schedule link automatically, leaving the human staff to be more personable in their interactions with attendees.
  • I also scripted a simple calendar sign so that people could touch and receive the event main location and the link to the google calendar. This automated approach helps for remote locations without welcome staff and to augment efforts of human staff.
  • Be sure to clearly communicate what timezone is used. Since it is an online event, you will probably have worldwide visitors. Either provide functionality in your schedule to display times from the viewer's timezone, or stick with the SL time (PST).
  • The staff also placed their schedule on a notecard. I noticed each time there was a change, the staff had to not only IM the new version to all the greeters, but also put the correct version in the automated schedule distributors. It caused a bit of confusion and a lot of needless work. Just like printed schedules for real life events, notecards are tough to update when changes happen. Thus, they are probably not the most effective schedule vehicle.

3. Getting the Masses to the Places

People need to know how to get to the event locations, and navigating in Second Life is often difficult, especially to those just beginning.

  • Establish SLURLS for the main locations in each sim you use. Station human staff at those locations to greet and answer questions. You can publish the SLURLS on the web (maybe in a Google Doc, Event website, or event blog) and list them in a notecard inworld. Staff can chat the SLURLS to give guests instant clickable access (teleport) to the location. The easier it is for the guest to get to where they need to go, the better.
  • Be sure to make it flexible enough so that when (not if) the location changes for an event, you can easily update everyone simply by updating one calendar, not multiple ones.
  • At the event, use signs judiciously. Don't overcrowd the area. Arrowed signs work well, as do glowing or particle-emitting signs.

4. Frontline Staff

Frontline staff are the face of an event. They need to know the schedule, where things are, when they happen, and how to quickly explain this to multiple guests simultaneously.

  • Have frontline workers pull-up each visitor's profile when they arrive. Check for unusual names with numbers such as "sean874902 Hax" and for birthdates within a few days. These may be disposable alt accounts that griefers will use for an attack. Having a recent birthdate indicates this avatar was recently created. IM the avatar and ask if they need any help, since you notice they are new (nice gesture if they are innocent, acknowledgement that you are watching if they have nefarious intent).
  • Equip your frontline staff with basic chat scripts for the anticipated repeatable statements, such as, "Welcome to PeaceFest 08," and, "You can find the schedule at the following link: http://tinyURL.com/PeaceFest08". This frees up time to be more interactive and personable. Workers can copy and paste into chat to save time. I used these today and trust me, with 20+ IM conversations occuring at the same time with guests, they were a lifesaver. You could even use scripted greeter programs for this augmented by humans, but it does lose the personal touch.
  • Even if they are volunteers, take the time to do some basic training/orientation with the greeters. It should at least cover all the numbered items in this post.

5. Staff Coordination

Staff must have multiple back channels for effective communication to all levels of Staff.

  • Create a group for the Welcomers, Security Crew, and whatever other logical groups your events require. Use the group chat to keep everyone within that group up-to-date on changes, problems, and status. We utilized this to great effect to insure we balanced the appropriate number of greeters at each location, instantly moving staff to where the crowds needed them the most.
  • You can use Skype or in-world voice direct call when typing is just way too slow.

Sunday, August 10, 2008

MetaHappenings: PeaceFest 08


Date: Friday, August 15th - Sunday, August 17th
Time: 10am-Midnight (CST)
Location: At over 30 different sims within Second Life

What: "A global, interfaith, cross-cultural effort to create lasting peace through mobilizing support for and learning with real-life peace organizations. All proceeds from PeaceFest ‘08 will go to benefit Amnesty International, UNICEF, World Conference of Religions for Peace, Uthango Social Investments, and Kids for Peace.

This event represents a true cross-over from real-life to Second Life and back again as we bring real-life speakers in-world to discuss peace-related initiatives in our global open and free SL forum. Musicians and speakers will be streamed into SL while panel discussions and performances are streamed back out."

Personal Notes: I'll be working at a few of the Saturday events. If you have a Second Life account, log-in and stop by. I believe this SLURL will get you there.

Sunday, July 20, 2008

MetaHappenings: Diplomacy, Business, and Islam in Virtual Worlds

Date: Monday, July 21, 2008
Time: Noon SLT, 2pm CST
Location: Within Second Life (SLURL)

Metanomics is a speaker series sponsored by Cornell University and conducted within Second Life. Monday's event, featuring Rita J. King and Joshua S. Fouts of Dancing Ink Productions, addresses, "the roles virtual worlds can play in globl diplomacy and business."

Wednesday, July 16, 2008

Meta Happenings: SL Virtual Worlds Business Panel

Friday, July 18th
Time: 2pm CST
Place: Within Second Life, Nokia Island, SLURL

"We invite all aspiring Second Life entrepreneurs and those already in business that want to learn the down-and-dirty on how business really operates within the metaverse to come and hear what we have to say. The event will be held as an informal, moderated panel discussion with direct audience Q&A to get *YOUR* questions answered by some of the best people in the business, all in a euro-friendly time frame. Please feel free to bring friends as well, and also feel more than welcome to send your questions to Hydra Shaftoe beforehand."

Tuesday, March 11, 2008

MetaHappenings: Upcoming Cisco Talk on Learning 2.0

When: Noon PST on March 13, 2008

Where: In Second Life, click here for map.

What: (taken from Cisco website)
This TechChat features John Connell, Education Strategist and Business Development Manager at Cisco. During this TechChat Connell will discuss the concept of “Learning 2.0,” in which social technologies are brought to bear on the central issues and relationships in learning. John will share his thoughts about the future of education in a world where the onset and permeation of digital technologies are transforming the way we live, work, and learn.

Sunday, February 24, 2008

Tools of the Trade: Ajaxlife.net

Problem: Got a work computer, or a laptop, that doesn't have the graphics muscles to run Second Life? Do you need to chat with your contacts/friends in Second Life, but don't really need to eat up processor time?

Possible Solution: Ajaxlife.net

My Observations: Accessing Second Life (an Multiple User Virtual Environment) normally requires downloaded software. To experience the world in all it's 3D glory, you do need a somewhat beefy graphics-capable computer system...something I do not have in my work office. Enter from stage right Ajaxlife. Ajaxlife is a web based interface for Second Life. You don't get all the pretty pictures, or get to move around, or voice talk, or even see anything for that matter. What you do get is this:

Access To

  • Your inventory (and the ability to sort)
  • Avatar profiles (and thus the ability to contact them)

Search Capabilities
  • You can find non-friend Avatars

Communications
  • Local Chat (Text chatting with avatars located near you in the Second Life sim world)
  • Instant Messaging (think of it as a person-to-person text chat)

Tools
  • Scan for nearby Avatars (since you are blind, comes in real handy)
  • Stats (tells you when there is serious lag in world)

Travel
  • Ability to TP to another location via the map

Bottomline:
Incredibly useful tool for those needing access to the communication features of Second Life when they are away from a graphics-capable machine. It is very difficult to Teleport to another location, since you are as blind as a bat (my apologies to all the bats out there), which may prevent widespread use. No download required! Fairly simple to use (EXCEPT for traveling).

...and btw...this was developed by a teenage girl!

Saturday, February 9, 2008

Dispatch from Second Life

Object-Name: D3B1
Region: Pockwock (263680, 252160)
Local-Position: (207, 23, 63)

Just spent the last hour or so sorting through my virtual inventory and some of my personal builds in 2L. I tweeked my Droid's email script to allow me to blog straight from in-world on-the-fly. Also got to use the teleport feature I installed. more to follow...

Virtual Reconnaissance

It is my intention, in the coming months, to dive into as many different virtual worlds as possible. Thus far, I have a pretty good take on Second Life. I have recently dug into Dofus, Multiverse, and Active Worlds. Next on my list are Entropia, There, and somehow Forterra and Open Croquet. I've pondered getting into World of Warcraft, but I just can't bring myself to commit to the subscription fee.
I really wish to answer the following:
Which will emerge as the leading business training platform?
What are their capabilities from a training and consulting perspective?
Which is the easiest and most cost-effective to enter?
Which captures my imagination and holds it the longest?

In a nutshell, what are my findings thus far?
Second Life:
+ The most potential, Very beautiful graphics throughout, Relatively good security and privacy features, Quick to pick up on the interface yet feature-detailed enough for the tech crowd, Good interaction and communication features, Strong micro communities throughout.
- Depending on where you visit you can run into a lot of childish jerks, Oftentimes laggy (pieces of landscape, body parts, clothing, movement missing or slowed), Lack of "Quest" or "purpose" can cause frustration.

Dofus:
+ Silly clean RPG fun, Clever artwork, Mildy entertaining storyline.
- This is pretty much a kids game, People in-world hardly ever communicate so no strong communities, Graphics are a bit lacking.

Active Worlds:
+ So far I have found none
- Orientation left me with no useful information, Communication better than Dofus but lacking in substance, Graphics much better visually than Dofus but far under those of 2L.

Wednesday, February 6, 2008

Virtual Graphic used on NBC Nightly News

I was surprised last night while viewing NBC Nightly News to hear Brian Williams refer to a new on-screen graphic introducing the next segment as a, "virtual graphic". The graphic appeared 3 dimensional and moved in real space, tracking with the camera and the walking correspondent. I haven't been watching the national network news broadcasts lately, so I'm not sure if this is a first, or a growing trend. I wonder if this technology is an offspin of Tobey McElroy's Georgia Tech Grad project (http://nwn.blogs.com/nwn/2008/01/georgia-tech-gr.html).